Gamestorming Download Ebook PDF Epub Online

Author : Dave Gray
Sunni Brown
Publisher : O'Reilly Media
Release : 2010-07-21
Page : 288
Category : Business & Economics
ISBN 13 : 9780596804176
Description :


Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution


Author : Dave Gray
Sunni Brown
Publisher : "O'Reilly Media, Inc."
Release : 2010-07-14
Page : 290
Category : Business & Economics
ISBN 13 : 9781449395902
Description :


Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution


Author : Shortcut Edition
Publisher : Shortcut Edition
Release : 2021-06-18
Page : 35
Category : Business & Economics
ISBN 13 :
Description :


* Our summary is short, simple and pragmatic. It allows you to have the essential ideas of a big book in less than 30 minutes. By reading this summary, you will discover "gamestorming", or how gaming can help you get out of the meeting routine and transform your business. You will also discover : that gaming can help you achieve your goals; that they can help you think about a product, define a strategy, or share knowledge; that these games can be adapted to the situation and the sector of your company; that you can set them up even without any special knowledge of gamestorming session facilitation; that they have a real impact on company performance. In the very serious world of business, gaming does not often have its place, as it is - wrongly - considered as a distraction. It is, however, an effective way to stimulate creativity and involvement of the participants. With precise intentions, the right games and a few animation keys, you will find that playfulness can be put at the service of practice. There are many success stories that can testify to this. It's up to you! *Buy now the summary of this book for the modest price of a cup of coffee!


Author : Priya Sarin
Publisher : MegageM Sapience
Release : 2021-02-12
Page : 120
Category : Games & Activities
ISBN 13 :
Description :


Is it the end or just a beginning? Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity. Let’s Get Back on the Track!


Author : Dave Gray
Publisher : Rosenfeld Media
Release : 2016-09-14
Page : 184
Category : Business & Economics
ISBN 13 : 1933820624
Description :


"Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."


Author : Dave Gray
Thomas Vander Wal
Publisher : "O'Reilly Media, Inc."
Release : 2014-12-02
Page : 312
Category : Business & Economics
ISBN 13 : 1491919434
Description :


With a foreword by Alex Osterwalder. The future of work is already here. Customers are adopting disruptive technologies faster than your company can adapt. When your customers are delighted, they can amplify your message in ways that were never before possible. But when your company’s performance runs short of what you’ve promised, customers can seize control of your brand message, spreading their disappointment and frustration faster than you can keep up. To keep pace with today’s connected customers, your company must become a connected company. That means deeply engaging with workers, partners, and customers, changing how work is done, how you measure success, and how performance is rewarded. It requires a new way of thinking about your company: less like a machine to be controlled, and more like a complex, dynamic system that can learn and adapt over time. Connected companies have the advantage, because they learn and move faster than their competitors. While others work in isolation, they link into rich networks of possibility and expand their influence. Connected companies around the world are aggressively acquiring customers and disrupting the competition. In The Connected Company, we examine what they’re doing, how they’re doing it, and why it works. And we show you how your company can use the same principles to adapt—and thrive—in today’s ever-changing global marketplace.


Author : Sunni Brown
Publisher : Penguin
Release : 2014-01-09
Page : 256
Category : Business & Economics
ISBN 13 : 0698170555
Description :


There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.


Author : Luke Hohmann
Publisher : Pearson Education
Release : 2006-08-28
Page : 176
Category : Computers
ISBN 13 : 0132702223
Description :


Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.


Author : Michael Michalko
Publisher : Random House Digital, Inc.
Release : 2006
Page : 64
Category : Business & Economics
ISBN 13 : 1580087728
Description :


Contains idea-triggering questions based on nine principles of creativity (substitute, combine, adapt, magnify or add, modify, put to some other use, eliminate, rearrange, reverse). Designed to stimulate creative thinking about problems and generate new ideas in business or other settings.


Author : Guy Kawasaki
Publisher : Penguin
Release : 2008
Page : 474
Category : Business & Economics
ISBN 13 : 9781591842231
Description :


Challenges popular corporate practices of using buzzwords and a pedigreed workforce to promote agenda-based productivity, and makes lighthearted and common-sense recommendations for being professionally competitive in the real world.


Author : Brooks
Publisher : Pearson Education India
Release : 1995-09
Page : 336
Category :
ISBN 13 : 9788177581621
Description :



Author : Christian Buchholz
Benno Aerssen
Publisher : Walter de Gruyter GmbH & Co KG
Release : 2020-10-12
Page : 1157
Category : Business & Economics
ISBN 13 : 3110677288
Description :


More and more people have to organize or moderate innovation processes, creative workshops and design thinking projects and need help when choosing appropriate tools. At the same time, the number of available methods has virtually exploded in recent years – making it difficult to find the most appropriate method. This book presents 555 of the most important innovation methods and tools, selected and curated by experienced innovation professionals. A step-by-step explanation for each method allows for easy implementation in your own team meeting or workshop. Further information on each method, such as method results, experience insights, required innovation skills and numerous illustrations help the reader to select the right instrument and adapt it to their respective goal. Whether you are a beginner or a professional, the book will help you to select methods quickly and safely. Innovation managers and everyone responsible for projects and products will find invaluable help for their work in this dictionary. It also offers a Design Thinking reference for all methods as well as a free online method search with various search paths.


Author : Russ Unger
Brad Nunnally
Publisher : New Riders
Release : 2013-02-19
Page : 264
Category : Business & Economics
ISBN 13 : 0133154718
Description :


Facilitation skills are the foundation of every successful design practice, yet training on this core competency has been largely unavailable—until now. Designing the Conversation: Techniques for Successful Facilitation is a complete guide to developing the facilitation skills you need to communicate effectively and design fully engaging experiences. Learn to take control as Russ Unger, Brad Nunnally, and Dan Willis show you how to use your skills as a facilitator to deftly extract information from different types of people in various scenarios and address any problems and needs that arise along the way. With this book, you will learn how to: Bring together different cross-functional project teams, stakeholders, and clients while balancing their needs, goals, and requirements with those of users Prepare for activities through agenda setting, planning for different types of personalities, and identifying the method of practicing that works best for you Perform group facilitation in workshops, brainstorming sessions, and focus groups Manage individual facilitation activities through interviews, usability testing, sales calls, and mentoring Conduct one-to-many facilitation activities such as presentations, virtual seminars, and lectures Understand how to manage Q & A from audiences of all sizes


Author : David Sibbet
Publisher : John Wiley & Sons
Release : 2010-08-09
Page : 288
Category : Business & Economics
ISBN 13 : 0470601787
Description :


Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.


Author : Mary Scannell
Mike Mulvilhill
Publisher : McGraw Hill Professional
Release : 2012-05-11
Page : 256
Category : Business & Economics
ISBN 13 : 0071793178
Description :


Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!


Author : Priya Sarin
Publisher :
Release : 2020-09-17
Page : 122
Category :
ISBN 13 :
Description :


This playbook contains 44+ mini-games. So we recommend that you buy the e-book since the print edition can't offer a seamless experience to truly enjoy the interactive games and get instant results! Is it the end or just a beginning?Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity.Let's Get Back on the Track!


Author : Carolyn Chandler
Anna van Slee
Publisher : New Riders
Release : 2013-12-03
Page : 168
Category : Computers
ISBN 13 : 0133440419
Description :


Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation.


Author : Barbara Benedict Bunker
Billie T. Alban
Publisher : John Wiley & Sons
Release : 2012-06-26
Page : 480
Category : Business & Economics
ISBN 13 : 1118429583
Description :


Large Group Interventions are methods used to gather a whole system together to discuss and take action on the target agenda. That agenda varies from future plans, products, and services, to redesigning work, to discussion of troubling issues and problems. The Handbook of Large Group Methods takes the next step in demonstrating through a series of cases how Large Group Methods are currently being used to address twenty-first-century challenges in organizations and communities today, including: Working with widely dispersed organizations, and the problem of involvement and participation Working with organizations facing a serious business crisis Working with organizations in polarized and politicized environments Working in community settings with diverse interest groups Working at the global level and adapting these methods for cross-cultural use Embedding and sustaining new patterns of working together in organizations and communities


Author : Jake Knapp
John Zeratsky
Publisher : Simon and Schuster
Release : 2016-03-08
Page : 288
Category : Business & Economics
ISBN 13 : 150112174X
Description :


From three design partners at Google Ventures, a unique five-day process--called the sprint--for solving tough problems using design, prototyping, and testing ideas with customers.


Author : Teresa Rodriguez
Diana Montané
Publisher : Simon and Schuster
Release : 2007-03-27
Page : 288
Category : True Crime
ISBN 13 : 9781416538899
Description :


Despite the fact that Juarez is a Mexican border city just across the Rio Grande from El Paso, Texas, most Americans are unaware that for more than twelve years this city has been the center of an epidemic of horrific crimes against women and girls, consisting of kidnappings, rape, mutilation, and murder, with most of the victims conforming to a specific profile: young, slender, and poor, fueling the premise that the murders are not random. Indeed, there has been much speculation that the killer or killers are American citizens. While some leading members of the American media have reported on the situation, prompting the U.S. government to send in top criminal profilers from the FBI, little real information about this international atrocity has emerged. According to Amnesty International, as of 2006 more than 400 bodies have been recovered, with hundreds still missing. As for who is behind the murders themselves, the answer remains unknown, although many have argued that the killings have become a sort of blood sport, due to the lawlessness of the city itself. Among the theories being considered are illegal trafficking in human organs, ritualistic satanic sacrifices, copycat killers, and a conspiracy between members of the powerful Juárez drug cartel and some corrupt Mexican officials who have turned a blind eye to the felonies, all the while lining their pockets with money drenched in blood. Despite numerous arrests over the last ten years, the murders continue to occur, with the killers growing bolder, dumping bodies in the city itself rather than on the outskirts of town, as was initially the case, indicating a possible growing and most alarming alliance of silence and cover-up by Mexican politicians. The Daughters of Juárez promises to be the first eye-opening, authoritative nonfiction work of its kind to examine the brutal killings and draw attention to these atrocities on the border. The end result will shock readers and become required reading on the subject for years to come.