Microsoft Visual C Windows Applications By Example Download Ebook PDF Epub Online

Author : Stefan Björnander
Publisher : Packt Pub Limited
Release : 2008
Page : 418
Category : Computers
ISBN 13 : 9781847195562
Description :


The book is ideal for programmers who have worked with C++ or other Windows-based programming languages. It provides developers with everything they need to build complex desktop applications using C++. If you have already learned the C++ language, and want to take your programming to the next level, then this book is ideal for you.


Author : Stefan Björnander
Publisher : Packt Publishing Ltd
Release : 2008-06-08
Page : 441
Category : Computers
ISBN 13 : 1847195571
Description :


Code and explanation for real-world MFC C++ Applications


Author : John Sharp
Publisher : Pearson Education
Release : 2010-04-15
Page : 752
Category : Computers
ISBN 13 : 0735646422
Description :


Teach yourself Visual C# 2010-one step at a time. Ideal for developers with fundamental programming skills, this practical tutorial features learn-by-doing exercises that demonstrate how, when, and why to use the features of the C# rapid application development environment. You'll learn how to use Microsoft Visual Studio 2010 and Microsoft .NET Framework 4.0; develop a solid, fundamental understanding of C# language features; and then get to work creating actual components and working applications for the Windows operating system. You'll also delve into data management technologies and Web-based applications.


Author : Stefan Bjornander
Publisher : Packt Publishing Ltd
Release : 2016-09-12
Page : 588
Category : Computers
ISBN 13 : 1786468247
Description :


Develop real-world applications in Windows About This Book Create diverse applications featuring the versatility of Small Windows C++ library Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture Who This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn Develop advanced real-world applications in Windows Design and implement a graphical object-oriented class library in C++ Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API In Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today's market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.


Author : Julian Templeman
Publisher : Pearson Education
Release : 2013-08-15
Page : 540
Category : Computers
ISBN 13 : 0735675724
Description :


Your hands-on guide to Visual C++/CLI fundamentals Expand your expertise—and teach yourself the fundamentals of the Microsoft Visual C++/CLI language. If you have previous programming experience but are new to Visual C++, this tutorial delivers the step-by-step guidance and coding exercises you need to master core topics and techniques. Discover how to: Write and debug object-oriented C++ programs in Visual Studio 2012 Utilize the various features of the C++/CLI language Make use of the Microsoft .NET Framework Class Library Create a simple Windows Store app Use .NET features such as properties, delegates and events Access data from disparate sources using ADO.NET Create and consume web services using Windows Communication Foundation Work effectively with legacy code and COM


Author : Luca Regnicoli
Paolo Pialorsi
Publisher : Pearson Education
Release : 2013-04-15
Page : 374
Category : Computers
ISBN 13 : 0735668914
Description :


Your hands-on, step-by-step guide to building Windows 8 apps with Microsoft Visual C++ Teach yourself how to build Windows 8 applications using the Visual C++ language—one step at a time. Ideal for those with intermediate to advanced C++ development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that can adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Microsoft Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store


Author : Luca Regnicoli
Paolo Pialorsi
Publisher : Pearson Education
Release : 2013-02-15
Page : 368
Category : Computers
ISBN 13 : 0735668280
Description :


Your hands-on, step-by-step guide to building Windows 8 apps with .NET Teach yourself how to build Windows 8 applications using Microsoft .NET Framework 4.5 with Microsoft Visual C# 2012 or Visual Basic 2012—one step at a time. Ideal for those with intermediate to advanced .NET development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that easily adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. C# examples are presented in the text; Visual Basic code examples are available online only. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store


Author : Ian Griffiths
Jon Flanders
Publisher : "O'Reilly Media, Inc."
Release : 2003
Page : 397
Category : Computers
ISBN 13 : 9780596003609
Description :


A detailed handbook for experienced developers explains how to get the most out of Microsoft's Visual Studio .NET, offering helpful guidelines on how to use its integrated develpment environment, start-up templates, and other features and tools to create a variety of applications, including Web services. Original. (Advanced)


Author : Ivor Horton
Publisher : John Wiley & Sons
Release : 2011-08-26
Page : 1392
Category : Computers
ISBN 13 : 0470428317
Description :


Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development. With this book by your side, you are well on your way to becoming a successful C++ programmer.


Author : Robert Madsen
Stephen Madsen
Publisher : Packt Publishing Ltd
Release : 2016-03-08
Page : 340
Category : Computers
ISBN 13 : 1783288205
Description :


Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.


Author : Shepherd
Publisher : Pearson Education India
Release : 2009-09
Page : 736
Category :
ISBN 13 : 9788131728956
Description :



Author : Dr. Rian Quinn
Publisher : Packt Publishing Ltd
Release : 2018-12-26
Page : 552
Category : Computers
ISBN 13 : 1789131774
Description :


A hands-on guide to making system programming with C++ easy Key Features Write system-level code leveraging C++17 Learn the internals of the Linux Application Binary Interface (ABI) and apply it to system programming Explore C++ concurrency to take advantage of server-level constructs Book Description C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client. Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems. What you will learn Understand the benefits of using C++ for system programming Program Linux/Unix systems using C++ Discover the advantages of Resource Acquisition Is Initialization (RAII) Program both console and file input and output Uncover the POSIX socket APIs and understand how to program them Explore advanced system programming topics, such as C++ allocators Use POSIX and C++ threads to program concurrent systems Grasp how C++ can be used to create performant system applications Who this book is for If you are a fresh developer with intermediate knowledge of C++ but little or no knowledge of Unix and Linux system programming, this book will help you learn system programming with C++ in a practical way.


Author : Gary J. Bronson
Publisher : Pws Publishing Company
Release : 2000
Page : 993
Category : Computers
ISBN 13 :
Description :


"Gary Bronson's introduction to C++ programming text teaches you how to use development tools provided in the Microsoft Visual C++ graphical programming environment. You will learn to design and build C++ programs using graphical development tools in addition to standard coding techniques. The book's four parts deal with procedural programming, data structures, object-oriented programming, and event-based programming using Microsoft Foundation Classes (MFCs)."--BOOK JACKET.


Author : D. Ryan Stephens
Jeff Cogswell
Publisher : "O'Reilly Media, Inc."
Release : 2006
Page : 573
Category : Computers
ISBN 13 : 0596007612
Description :


Designed for the way many developers work, this practical problem-solving guide balances the need for rapid development with a trusted source of information.


Author : Microsoft Corporation
Publisher :
Release : 1999-10
Page : 812
Category : Computers
ISBN 13 : 9780735609266
Description :


An official, self-paced training program for MCP Exam 70-015 presents a series of lessons and hands-on exercises designed to teach students how to design and implement distributed client/server solutions using Microsoft Visual C++ version 6.0. (Advanced)


Author : Charles Petzold
Publisher : Pearson Education
Release : 1998-11-11
Page : 1520
Category : Computers
ISBN 13 : 0735646031
Description :


“Look it up in Petzold” remains the decisive last word in answering questions about Windows development. And in PROGRAMMING WINDOWS, FIFTH EDITION, the esteemed Windows Pioneer Award winner revises his classic text with authoritative coverage of the latest versions of the Windows operating system—once again drilling down to the essential API heart of Win32 programming. Topics include: The basics—input, output, dialog boxes An introduction to Unicode Graphics—drawing, text and fonts, bitmaps and metafiles The kernel and the printer Sound and music Dynamic-link libraries Multitasking and multithreading The Multiple-Document Interface Programming for the Internet and intranets Packed as always with definitive examples, this newest Petzold delivers the ultimate sourcebook and tutorial for Windows programmers at all levels working with Microsoft Windows 95, Windows 98, or Microsoft Windows NT. No aspiring or experienced developer can afford to be without it. An electronic version of this book is available on the companion CD. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.


Author : Charles Petzold
Publisher : Microsoft Press
Release : 2015-04-11
Page : 400
Category : Computers
ISBN 13 : 073569737X
Description :


This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.


Author : Mike Snell
Lars Powers
Publisher : Pearson Education
Release : 2010-08-04
Page : 1224
Category : Computers
ISBN 13 : 9780132121026
Description :


This end-to-end deep dive into Microsoft Visual Studio 2010 Professional will help working developers squeeze maximum productivity out of Visual Studio 2010’s extraordinarily rich toolbox, whether they are writing code for the Web, Windows, Silverlight, or Microsoft’s Azure cloud computing environment. The authors combine authoritative and detailed information about Microsoft’s latest IDE, with extensive insights and best practices drawn from decades of development experience. Developers will learn how to use Visual Studio 2010 Professional to take full advantage of the entire .NET platform, including Windows Presentation Foundation (WPF) for rich client development, Windows Communication Foundation (WCF) for building dynamic service-oriented solutions, and Windows Workflow Foundation (WF) for structured programming around business processes. The authors also present extensive new coverage of Microsoft’s powerful new tools for unit testing, application instrumentation, and code analysis. By focusing entirely on Visual Studio 2010 Professional, the authors have gone deeper into Microsoft’s core product than ever before. Throughout, their focus is relentlessly practical: how to apply Microsoft’s tools to build better software, faster. Detailed information on how to... Work with solutions, projects, browsers, explorers, editors, and designers Write better macros, add-ins, and wizards Save more time with Visual Studio 2010’s updated productivity tools Instrument, analyze, and test your software Refactor code for greater robustness, maintainability, and performance Share code with team members and the larger community Write powerful ASP.NET, ASP.NET MVC, and Silverlight web applications Implement robust service oriented architecture (SOA)–based applications Efficiently consume services with WCF Write advanced Windows applications with Windows Forms and WPF Construct data-centric applications with LINQ and Entity Framework Create and host workflow-based applications with WF Write applications for the Azure cloud Extend Visual Studio with the new Managed Extensibility Framework (MEF) and the Automation Object Model Build better object-oriented VB or C# software, and use new dynamic language features


Author : Stephen Morris
Publisher : Butterworth-Heinemann
Release : 2014-05-16
Page : 328
Category : Computers
ISBN 13 : 1483104192
Description :


Object-Oriented Programming under Windows presents object-oriented programming (OOP) techniques that can be used in Windows programming. The book is comprised of 15 chapters that tackle an area in OOP. Chapter 1 provides an introductory discourse about OOP, and Chapter 2 covers the programming languages. Chapter 3 deals with the Windows environment, while Chapter 4 discusses the creation of application. Windows and dialogue boxes, as well as controls and standard controls, are tackled. The book then covers menus and event response. Graphics operation, clipboard, bitmaps, icons, and cursors are also dealt with. The book also tackles disk file access, and then discusses the help file system. The last chapter covers data transfer. The text will be of great use to individuals who want to write Windows based programs.


Author : John Sharp
Publisher : Pearson Education
Release : 2013-11-15
Page : 824
Category : Computers
ISBN 13 : 0735684979
Description :


Your hands-on guide to Visual C# fundamentals Expand your expertise—and teach yourself the fundamentals of Microsoft Visual C# 2013. If you have previous programming experience but are new to Visual C# 2013, this tutorial delivers the step-by-step guidance and coding exercises you need to master core topics and techniques. Discover how to: Create and debug C# applications in Visual Studio 2013 Work with variables, identifiers, statements, operators, and methods Create interfaces and define abstract classes Write robust code that can catch and handle exceptions Display and edit data using data binding with Microsoft ADO.NET Entity Framework Respond to user input and touchscreen gestures Handle events arising from multiple sources Develop your first Windows 8.1 apps