The Games Download Ebook PDF Epub Online

Author : Ted Kosmatka
Publisher : Ballantine Books
Release : 2013
Page : 406
Category : Fiction
ISBN 13 : 0345526627
Description :


"Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Desperate to maintain America's edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao."--from publisher's description.


Author : David Goldblatt
Publisher : W. W. Norton & Company
Release : 2016-07-26
Page : 464
Category : Sports & Recreation
ISBN 13 : 0393254119
Description :


“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.


Author : Iain M. Banks
Publisher : Orbit
Release : 2008-09-04
Page : 320
Category : Fiction
ISBN 13 : 0748110062
Description :


The second Culture novel from the awesome imagination of Iain M. Banks, a modern master of science fiction. The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist


Author : Eric Berne
Publisher :
Release : 2016-06
Page : 164
Category : Family & Relationships
ISBN 13 : 9780241257470
Description :


"The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psychology of relationships and the patterns of behaviour that reveal our hidden feelings and emotions. Wise and witty, it shows the underlying motivations behind our relationships and explores the roles that we try, and are forced, to play. Games People Playgives you the keys to unlock the minds of others - and yourself. You'll become more honest, more effective and a true team player."


Author : Iain M. Banks
Publisher : Orbit
Release : 2008-03-26
Page : 416
Category : Fiction
ISBN 13 : 9780316005401
Description :


The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for Iain M. Banks: "Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME "An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out


Author : Katie Salen
Publisher : MIT Press
Release : 2008
Page : 278
Category : Games
ISBN 13 : 026269364X
Description :


An exploration of games as systems in which young people participate as gamers,producers, and learners


Author : Ted Kosmatka
Publisher : Del Rey
Release : 2012-03-13
Page : 368
Category : Fiction
ISBN 13 : 0345526635
Description :


Jurassic Park meets The Hunger Games in this stunning new high-energy, high-concept tale from first-time novelist Ted Kosmatka, a Nebula Award and Theodore Sturgeon Memorial Award finalist. Brilliant geneticist Silas Williams oversees U.S. selections for the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: No entrants may possess human DNA. Desperate to maintain America’s edge in the upcoming Games, Silas’s superior engages an experimental supercomputer to design the ultimate, unbeatable combatant. The result is a highly specialized killing machine, its genome never before seen on earth. But even a genius like Silas cannot anticipate the consequences of allowing a computer’s cold logic to play God. Growing swiftly, the mutant gladiator demonstrates preternatural strength, speed, and—most chillingly—intelligence. And before hell breaks loose, Silas and beautiful xenobiologist Vidonia João must race to understand what unbound science has wrought—even as their professional curiosity gives way to a most unexpected emotion: sheer terror. “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)


Author : George Skaff Elias
Richard Garfield
Publisher :
Release : 2020-12-08
Page : 336
Category :
ISBN 13 : 0262542692
Description :


Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.


Author : Nassim Nicholas Taleb
Publisher :
Release : 2018
Page : 279
Category : BUSINESS & ECONOMICS
ISBN 13 : 042528462X
Description :


In his most provocative and practical book yet, the "New York Times"-bestselling author of "The Black Swan" challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility.


Author : James Patterson
Publisher :
Release : 2016-12-01
Page :
Category :
ISBN 13 : 9780099594482
Description :



Author : Mary Scannell
Publisher : McGraw Hill Professional
Release : 2010-05-28
Page : 240
Category : Business & Economics
ISBN 13 : 0071743669
Description :


Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


Author : Melissa Brinks
Publisher : Running Press Adult
Release : 2020-07-14
Page : 160
Category : Games & Activities
ISBN 13 : 0762496568
Description :


Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!


Author : David Edery
Ethan Mollick
Publisher : FT Press
Release : 2008-10-07
Page : 240
Category : Business & Economics
ISBN 13 : 9780137151752
Description :


Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way


Author : Simon Sinek
Publisher : Penguin
Release : 2019-10-15
Page : 272
Category : Business & Economics
ISBN 13 : 0735213526
Description :


From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.


Author : Bill Mallon
Ture Widlund
Publisher : McFarland
Release : 1997-12-01
Page : 168
Category : Sports & Recreation
ISBN 13 : 0786440651
Description :


During the 1996 Centennial Olympic Games in Atlanta, much of the world watched and celebrated as athletes broke world records and took home medals, fulfilling their Olympic dreams. The athletes' scores were available instantaneously and are now easily accessible, but what about the performance records of the first modern Olympic athletes? The Modern Olympic Games began in 1896 in Athens, Greece, but an official record of these Olympic games does not exist. This work is the first in a series of comprehensive reference works giving the results of the Olympic Games, beginning in 1896. Based primarily on 1896 sources, the sites, dates, events, competitors, and nations as well as the event results are compiled herein for track and field, cycling, fencing, gymnastics, shooting, swimming, tennis (lawn), weightlifting, wrestling and other sports and events. Although mainly a statistical analysis, this work does include a short synopsis of the Sorbonne Congress and reprints of famous articles about the Olympics.


Author : William Oscar Johnson
Publisher :
Release : 1992
Page : 224
Category : Sports & Recreation
ISBN 13 :
Description :


Celebrates the Olympics in a tribute to the games that includes text, a list of gold medal winners, and photographs from each of the games


Author : Stephanie Laurens
Publisher : Savdek Management Proprietary Limited
Release : 2021-03-18
Page :
Category : Fiction
ISBN 13 : 1925559459
Description :


#1 New York Times bestselling author Stephanie Laurens returns to the Cynsters’ next generation with an evocative tale of two people striving to overcome unusual hurdles in order to claim true love. A nobleman wedded to the lady he loves strives to overwrite five years of masterful pretence and open his wife’s eyes to the fact that he loves her as much as she loves him. Lord Devlin Cader, Earl of Alverton, married Therese Cynster five years ago. What he didn’t tell her then and has assiduously hidden ever since—for what seemed excellent reasons at the time—is that he loves her every bit as much as she loves him. For her own misguided reasons, Therese had decided that the adage that Cynsters always marry for love did not necessarily mean said Cynsters were loved in return. She accepted that was usually so, but being universally viewed by gentlemen as too managing, bossy, and opinionated, she believed she would never be loved for herself. Consequently, after falling irrevocably in love with Devlin, when he made it plain he didn’t love her yet wanted her to wife, she accepted the half love-match he offered, and once they were wed, set about organizing to make their marriage the very best it could be. Now, five years later, they are an established couple within the haut ton, have three young children, and Devlin is making a name for himself in business and political circles. There’s only one problem. Having attended numerous Cynster weddings and family gatherings and spent time with Therese’s increasingly married cousins, who with their spouses all embrace the Cynster ideal of marriage based on mutually acknowledged love, Devlin is no longer content with the half love-match he himself engineered. No fool, he sees and comprehends what the craven act of denying his love is costing both him and Therese and feels compelled to rectify his fault. He wants for them what all Therese’s married cousins enjoy—the rich and myriad benefits of marriages based on acknowledged mutual love. Love, he’s discovered, is too powerful a force to deny, leaving him wrestling with the conundrum of finding a way to convincingly reveal to Therese that he loves her without wrecking everything—especially the mutual trust—they’ve built over the past five years. A classic historical romance set amid the glittering world of the London haut ton. A Cynster Next Generation novel—a full-length historical romance of 110,000 words. Praise for The Games Lovers Play “A high-society Regency-era couple explores the genuine affection they share for one another against a sophisticated vintage backdrop. Unwaveringly eloquent, Games Lovers Play is as much a snapshot of a maturing marriage as it is an impassioned, provocative romance.” Libybet R. G., Proofreader, Red Adept Editing “It isn't fashionable for members of high society in mid-nineteenth-century London to be in love with their spouses, but Lord Devlin Cader, seventh Earl of Alverton, is. After several years of marriage, has he waited so long that she won't accept a declaration even if he makes it?” Kim H., Proofreader, Red Adept Editing “In the power couple of Devlin and Therese, Laurens has conjured a love story that is every bit as enthralling as those of her unmarried lords and ladies.” Angela M., Copy Editor, Red Adept Editing


Author : Mary Adele Edling
Publisher :
Release : 1967
Page : 232
Category :
ISBN 13 :
Description :



Author : Ian Flynn
Publisher : Archie Comics
Release : 2011
Page : 112
Category : Juvenile Fiction
ISBN 13 : 1879794853
Description :


Follows the adventures of Mega Man as he battles the Robot Monsters whom Dr. Wily has programmed to take over the world.


Author : Bobby Fischer
Publisher : Hippocrene Books
Release : 1972
Page : 463
Category : Chess
ISBN 13 :
Description :